Introducing:

Clear Goals

a new web app built by Velora Studios

Turn your Goals Into Reality. Launching Soon! http://cleargoalsapp.com

A Fresh Perspective on User Testing

Catalina Butnaru - Monday, August 20, 2012 |

This is the perfect time for web entrepreneurs to start a business. There's a sizable market to interact with, and building a web app is only getting easier. However, even if you're lucky or well connected enough to kickstart the project, one of the things you may struggle with is user testing. It might seem impossible for micro-entrepreneurs to conventionally test their products when they have almost zero budget and a small team of developers and designers. The good news is - with a little creativity and a deeper understanding of the lean startup methodology, user testing can easily become a fun and painless part of turning ideas into products.

We will show you how to see user testing through a new set of eyes, how to put the lean startup philosophy to use and how to help make sure you've got the right tester in your team.

Ad-hoc usability tests
"Ad-hoc Usability Testing" by Vasile Cotovanu, on Flickr
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4 Faces of Value Driven Design

Catalina Butnaru - Monday, March 05, 2012 |

Creating value through design is an out-of-the-box skill that some people may call entrepreneurship, while others may describe it as vision. Whichever side you are on, the ability to create value through design leads to the same outstanding result: CHANGE. Advances in design and technology have led to significant changes in world's economy, arguably more than any other social or political event so far.

Therefore, as a value-driven designer, you will constantly be looking to solve problems and remove dead-ends, in an attempt to help people embrace change before it's too late. This article reveals the four faces of value-driven design, and shows how your work as a designer can generate more value, rather than revenue alone, for the next generation.

"You Don't Need Planning Permission to Build Castles in the Sky" by Banksy
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Theatrical Elements in Web Design

Catalina Butnaru - Monday, October 17, 2011 |

Modern theater can be a surprising inspiration source for web designers. An interesting concept that UX design recently borrowed from theater is the fourth wall metaphor, referring to the invisible wall between the stage and the audience. When the performance put on stage is immersive, the fourth wall is broken and the spectators synchronize their experience with the entire play.

This article discusses the importance of theatrics in web design and a couple of examples of theatrical elements that can be used in websites to create more immersive experiences.

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Three Levels of Experience in App Design

Catalina Butnaru - Monday, August 22, 2011 |

User experience in app design is like state-of-the art service in running a fancy restaurant. It's all about the quality of interaction, and perfectly tuning it to the identity of your brand. Some of the best designed apps mediate gratifying experiences, such as feeling empowered and in control, entertained and curious and feeling like the app is money well spent.

There are three basic levels of experience connected to app design that we are going to explore in this article. The reasons and emotions behind them, along with examples of some of the best apps you may be using on a daily basis, will reveal a more deeper and complex relation between app design and user psychology.

Flipboard App by Johan Larsson on Flickr
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Using Game Mechanics in UX Design

Catalina Butnaru - Monday, March 14, 2011 |

Have you noticed that more and more websites are using game mechanics to create more enjoyable experiences? Principles of game design can serve UX designers today more than ever, because - 1 - brands realize the importance of interacting with users and keep them engaged and - 2- current web technologies allow developers build interfaces that support rich interaction scenarios in real time. Game mechanics will rock the web. In this article we share the best examples of how currently popular websites use game mechanics to attract new users and add them to their fan base.

Day 62 - A,B,X,Y
Photo by: Brian J. Matis
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